================================================================================ * LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : Skee-Ball Canyon REVISION : 3 (Beta 4) FILENAME : skeeball_beta04.bsp AUTHOR : Timothy Taylor DATE : December 12th, 2000 GAME : HL | Team Fortress Classic EMAIL ADDRESS : tarcher@tiac.net HOMEPAGE URL : http://www.tiac.net/users/tarcher/ -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- This is a yet another gimmick level that for once I thought up on my own. The gameplay mode is borrowed from Pull, but this time you have to hit different landing spots for more or less points, and the snipers have a larger range of motion up and down to see you in the air. -------------------------------------------------------------------------------- SINGLE PLAYER : N/A CO-OPERATIVE : N/A DEATHMATCH : N/A TEAM FORTRESS CLASSIC : 2 Teams : 4 Prez Respawns (Team Limit 4) Many Sniper Respawns (Unlimited team size, at least by me) SUGGESTED PLAYER LOAD : 10 (But I really don't know) NEW TEXTURES : Yes ;-) In the BSP NEW SOUNDS : Yes - WEE, by Thor-Stryker - DOTHAT, by me. For people looking for the old cheats. :-P CD TRACK # : 0 -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : New Map PREFABS USED : None EDITOR(S) USED : Worldcraft 3.3 OTHER UTILITIES USED : none COMPILE MACHINE : PIII 600, 64MB RAM COMPILE TIME : CSG - 1m 19s BSP - 29s VIS - 5m 25s WAY down from over and hour in the previous version! w00t! RAD - 14m 58s ------- Total 22m 11s COMPILED USING : Zoner's Half-Life Tools version 2.4 -------------------------------------------------------------------------------- * REVISION HISTORY * -------------------------------------------------------------------------------- Revision 3 - Moved the 'sticky' sniper respawn points further from the wall. - Changed the rails on the ridge outside the sniper area and moved the clip brush above it upward a bit. - Enlarged the pit in the secret outside area. - Fixed the sniper backpacks. They all work now. - Lowered the canyon walls significantly. - Moved the pipe that accessed the sniper area a bit to the side to make it cen- tral to the enlarged pit.. - Redesigned the rock formations in the secret outside area. - Added individual scoring for the prez's. - Changed the incorrect texture on the green soda machine. - Changed the pipe'o'death so you don't get stuck on it when you come out of the ball return. - Enlarged the spawn doorway and the doorway into the canyon. - Fixed the bug where the respawn invulnerability goal stretched to the secret outside area. - Moved the info_tf_goal that restored the magazines in the restricted room. No, I'm not saying where. - Spaced out the blue spawn points a little more Revision 2 - The launchpad canyon was made much smaller. - The lanuchpad itself was entirely redesigned to make it more challenging to hit the holes. The trigger_pushes were also modified slightly. - The prez spawn area was moved out of the main pathway between the sewers and the launchpad (to reduce telefragging). - The medikits in the prez area were made team specific. - I added 3 seconds of invincibility for all prezes in their respawn. This is to let them escape if a sniper is let out of the pit and decides to do some easy target practice. - The 30 second invincibility secret was removed (well, it does something else now, but nothing that effects the snipers). - The valve that let people out of the pipe pit was moved to a small room below the restricted room. - The underground sewer where the first secret was placed was entirely removed (don't worry, you can still get outside the base). - Lots of decorations (soda machines, signs, etc) were added to the prez area, to fill in some of the blank space. - The slime room has been enlarged. - The gratings in the slime room have been enlarged and also ringed by supports to make them look beter - Added a ladder between prez and sniper areas (crushed by tons of rock). The snipers can see prezes, but they will not be able to shoot, as an invisible func_wall sits between them and their quarry. - Reduced the lighting in the slime room a little bit - Subdivided the prez area into four distinct areas. - Moved windows slightly, and moved benches so that they were directly under. - Added the 'soda surprise' ;) - The entire sky was redone/reclipped in a manner so that you may no longer exit the world. (No, it didn't leak. However, the world was 'sky boxed' so that you walk walk on that, outside the canyons.) - Sniper area almost completely redesined. I took out on level on each side (so that the bottom level is taller than the others). I also made it longer front to back, so there is more room for peopel to move about. - Redid all the clipping around the sniper area. No more landing on top of the towers by backing up in midair. - The ladder lights in the sniper respawn are now func_illusionary's, to reduce the problem of people getting stuck on ladders. - Moved the rock switch that allowed snipers to leave the nest and go into the pipe to the pit. - Let people who have read this in on a few secrets. Revision 1 - Removed the quad/invincibility secret, as it was much too powerful and people weren't playing the game! - Streched a few textures and simplified (not too much) the canyon walls to re- duce polycount. - Fixed the trigger_push that came through the canyon wall into the slime room. -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- TFC carnival2 - MattScott's Carnival modified from MattScott's carnivalv1 boing1 - Boing! - Carry the Flag frogwater_alpha - Frogger River - Frogger bowlarama - DuckHunt's Bowl-A-Rama poolshark - Pool Sharks champions - F.C.F. Champions Arena TURBO overpass - Overpass! -------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * -------------------------------------------------------------------------------- Extract the bsp and txt file with the mapname to your tfc directory. Subdirectory information has been included. -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- Valve Software : For making a great game You : For testing out this level for me Thor-Stryker : For a funny assed launch sound. ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This LEVEL may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my permission. I would, however, be honored if you did - if you would only email me first!