Created from scratch By LordPhez (finished: 8th June 2002) If you have any problems or anything you can email me at LordPhez@Yahoo.com INSTRUCTIONS; put the following items into the following folders: Phez.wad = tfc The_Damned.cfg = tfc The_Damned.txt = tfc/maps The_Damned.bsp = tfc/maps The_Damned readme.txt = tfc/maps rain.spr = tfc/sprites rex.wav = tfc/sound/The_Damned (you'll have to make this folder) TORCH INSTRUCTIONS; when the level loads type in the console; exec The_Damned.cfg this should enable the torch when you press the P key (if this is a key you use already open the The_Damned.cfg file and change the key in the "") Server sided torch should be on (config does this) OTHER INFO; There's a secret bit to The_Damned.. see if you can find it :P The skeletons where donated by Penny... PROBLEMS; !!! If you go speccy team then back again into the Investigator team the chances of you spawning in an area you've already done is quite high... !!! COMPILE; ** Executing... ** Command: Change Directory ** Parameters: C:\Half-Life ** Executing... ** Command: Copy File ** Parameters: "C:\Half-Life\tfc\maps\The_Damned.map" "C:\Half-Life\tfc\maps\The_Damned.map" ** Executing... ** Command: C:\HALF-L~1\HLCSG.EXE ** Parameters: "C:\Half-Life\tfc\maps\The_Damned" hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\HALF-L~1\HLCSG.EXE C:\Half-Life\tfc\maps\The_Damned -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering C:\Half-Life\tfc\maps\The_Damned.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (30.53 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.72 seconds) Using WAD File: \half-life\valve\halflife.wad Using WAD File: \half-life\valve\liquids.wad Using WAD File: \half-life\valve\xeno.wad Using WAD File: \half-life\valve\decals.wad Using WAD File: \half-life\tfc\tfc.wad Using WAD File: \half-life\tfc\tfc2.wad Using WAD File: \half-life\tfc\decals.wad Using WAD File: \half-life\tfc\phez.wad added 5 additional animating textures. Texture usage is at 2.58 mb (of 4.00 mb MAX) 37.62 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\HALF-L~1\HLBSP.EXE ** Parameters: "C:\Half-Life\tfc\maps\The_Damned" hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\HALF-L~1\HLBSP.EXE C:\Half-Life\tfc\maps\The_Damned -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Half-Life\tfc\maps\The_Damned.prt' 11.70 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\HALF-L~1\HLVIS.EXE ** Parameters: "C:\Half-Life\tfc\maps\The_Damned" hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\HALF-L~1\HLVIS.EXE C:\Half-Life\tfc\maps\The_Damned -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] 1468 portalleafs 3950 numportals BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (26.48 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (63.82 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 1240 and 1253: (-3358.836 2490.087 1672.000) (-3391.112 2490.087 1672.000) (-3392.892 2489.390 1673.780) (-3376.000 2446.222 1784.099) average leafs visible: 83 g_visdatasize:47579 compressed from 270112 90.63 seconds elapsed [1m 30s] ----- END hlvis ----- ** Executing... ** Command: C:\HALF-L~1\HLRAD.EXE ** Parameters: "C:\Half-Life\tfc\maps\The_Damned" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\HALF-L~1\HLRAD.EXE C:\Half-Life\tfc\maps\The_Damned -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 7645 faces Create Patches : 37462 base patches 0 opaque faces 426224 square feet [61376320.00 square inches] 37 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (190.70 seconds) visibility matrix : 83.7 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (258.37 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (263.26 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (35.26 seconds) Transfer Lists : 18049866 transfers Indices : 10382884 bytes Data : 72199464 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.70 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (14.83 seconds) 772.97 seconds elapsed [12m 52s] ----- END hlrad -----