========================= TFC Map Spec Sheet ========================= ---General Information--- Title: Urban Twilight Filename: urtw.bsp Author: Ismilar (Brian Wheeler) Other lvls by author: Interstellar (a Half-Life DM map), Hunted City (The predecessor to this map) Email address: lightswitch@home.com Home page: members.home.net/force9 Additional Credits to: Yak_Fighter for the cargo truck and road prefabs. The road prefab has been modified from the original version. ---Play Information------ Map Description: This is a hunted style map that takes place at night in a city. Map Objective: The hunted must get to the cargo truck, while the snipers try to stop him (standard Hunted rules). Scoring Information: The Hunted and body guards get 50 points when the hunted escapes, and snipers get 25 for killing the hunted. Number of Teams: 3 Recommended # of Players: About 12-16 would probably be good on this map. ---Map Information------- New Textures: none New Sounds: none ---Construction---------- Base: This map is an improved "sequel" to my old map, Hunted City Editor(s) used: Worldcraft 2 ---Improvements over Hunted City--------- Bugs Fixed: The body guards now have enough respawn points and won't keep getting telefragged anymore Improvements: Alternate routes! There are now lots of routes for the Hunted to take to get to his getaway truck. There are more sniper-only doors so that the body guards can't get into the sniper respawn points as easily anymore. There are turrets in the Hunted's start building to prevent early sniper raids. ---Copyright-Permissions-------------------------------------------- Authors MAY OR MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way with or without my permission.