Sequential Territorial Control Objective: Capture all five command points in the map in sequential order. Move onto a capture point to capture. Scoring: 30 points for capturing all the command points. Other Notes: Blue captures points in order -- 1,2,3,4,5. Red captures points in descending order -- 5,4,3,2,1. Once a point has been captured, it cannot be re-captured for 15 seconds. Points have a panel covering them when they cannot be captured. The tunnel under the bridge requires a detpack to clear. Once it's been cleared, another detpack explosion can re-seal it. -------------------------------------------------- warpath_r3 - remake by GiGaBiTe December 19th 2021 -------------------------------------------------- This map is a complete remake of warpath from a decompile. The primary aim of this remake is to drastically cut the number of entities used in the map to stop it crashing on modded servers. Excessive numbers of func_wall and func_illusionary brushes were used in this map for detail brushwork, as well as excessive numbers of capture point status signs. All detail brushwork was remade as func_detail and does not count towards the entity limit. Several capture point status signs were removed as well, which freed eleven entity slots each. There are still enough of them around to know what team has what control points. Secondary aims on this map were to reduce r_speeds by heavily optimizing the map. Larger areas generally have a 5-20% reduction in w_poly, resulting in improved frame rates. This map took about a week to remake at 6-8 hours per day, and I just barely scraped by my goal of releasing it before 2020. R3 fixes some bugs related to command points on map reset. Compile Stats: VHLT 3.4 hlcsg.exe - 0.74s hlbsp.exe - 1.93s hlvis.exe - 0.49s hlrad.exe - 15.18s Compile Machine: i9-10850k @ 5.2 GHz 32 GB DDR4 Fedora 34 x64 Linux Jack Editor 1.1.1064 Dedicated to Bruno_the_Xbully