[WTF?] Defrag [DW] |404| - well_now_b1.bsp **** This map designed for the TeamFortress Classic Half-Life mod **** 25/11/2001 ================================================================ Title : Well Now beta 1 Filename : well_now_b1.bsp Author : Mark Simpson (Defrag) - An update to TFC's Well. Email Address : general_george_oj@yahoo.com Description : TeamFortress Classic CTF map Number of Teams : 2 Recommended # of Players: 14-18 ================================================================ New Textures : none New Sounds : none New Sky : yes Base : none Editor used : Worldcraft 3.3 Build time : 3 days spanned across a week or 2 ================================================================ INSTALL INFORMATION: Unzip the .bsp file to the sierra/half-life/tfc/maps directory Unzip the .tga files to your sieraa/half-life/tfc/gfx/env/ directory If you have Oppose2k1/Bases2k1 then you already have the sky installed and don't need to install it again. ================================================================ PLAY INFORMATION: cap the flag :P ================================================================ Changes since last release: -buh ================================================================ Notes: R_speeds fine apart from outside where they creep up if you stand in the corner looking across to the opposite corner. This map is being made for 1 reason and 1 reason only, well doesn't play very nicely anymore 8v8 because it's too open to defend with 4D, and too defensive when played with 5D..... meaning caps are pretty hard to come by against good defenses because the front line D cleans up easily. It's time to bring back well as an exciting map. Unfortunately valve have more important things to worry about so they're never gonna do it, so .............. here we go. The outside / FD / RR / Attic are all completely new, the FR is basically the same design because I didn't want to screw with perfection in that area. I did consult the original to get the scale right (stuff like the attic height and FR scale) but did not rip any of it copy and paste style. If I fuck with it too much it's obviously not an improvement. The changes I made were: Wider FD, no actual Door. Respawn bags can be used by both teams, more metal in attic bags since engies will need a little help, wider water pipe with an airhole at the top that lets you throw grens at the HW (and similarly) lets the HW throw grens back at you. Should make playing HW a lot more interesting on well instead of racking up 60 frags while having a cup of tea. Please send all comments to either general_george_oj@yahoo.com or post on the http://digwar.com / http://clan404.com forums :) Thanks ================================================================ THANKS TO: The authors of the map: Well...... I'm not exactly sure who I was supposed to contact to get permission, needless to say if this remake offends the original author i will not release it! (even though this is something that needs done imo, the game has changed and the map is still 2 years behind!) [WTF?]MoOg for the sky (I used this sky in my last map so I'm looking for a replacement if anyone has a good night sky, contact me please) Everyone on the forums for feedback. ================================================================ >>>COPYRIGHT INFORMATION<<< blah blah blah don't put this map on a CD for your personal financial gain, don't host it UNLESS the zip remains exactly as it was when I first posted it with the readme's inside. This is beta so no magazine CDs or anything please (as if that's likely anyh00) ================================================================