December 13, 1999 "The Alamo" for Scientist Hunt =====Map Information======================================== Title :The Alamo Filename :alamo.bsp Author :"Kung-Fu" Chuck Grotte E-Mail Address :GreatChuk@aol.com Webpage :http://www.greatchuk.com Players :Up to 16 players per team is possible, but 3-4 players on a team is recommended. Description :A small mexican town. Comes complete with a courtyard and fountain in the center, a large fortress for each team on the far ends, and up to 40 helpless scientists running for their lives amidst the chaos. Batteries not included, some assembly required. =====Play Information======================================== Single Player :No Cooperative :No Deathmatch :Yes Teamplay :Yes Difficulty Settings :No New Demos :No New Graphics :No New Models :No New Monsters :No New Music :No New Sounds :No New Textures :Yes =====Construction Information================================ Base :New level from scratch Editor(s) Used :WorldCraft v2.0 Build Time :QCSG- 3.0 Seconds QBSP- 9.0 Seconds VIS- 67.0 Seconds QRAD- 128.5 Seconds Compile Machine :Pentium II 400mhz w/128mb RAM Known Bugs :None =====Installation============================================ To play "The Alamo", extract the file "alamo.bsp" into your half-life\scihunt\maps directory and then start the game with "-game scihunt" (without the quotes, of course) in the command line. Start a deathmatch server and type "map alamo" or "changelevel alamo" in the console. To test it out in single player mode start Half-Life with the "-game scihunt -console" extention in the command line, hit the console button and type "map alamo". =====Credits================================================= Half-Life :Valve Software http://www.valvesoftware.com Scientist Hunt :Rich Whitehouse Brian McClelland http://www.telefragged.com/thefatal "Alamo" Beta Testers :Caliber. Death_Vader Hawkins Easyrider Budo_Billy McBain Coin Boy Special Thanks To :My mom, Sherrye Grotte for helping a HUGE loser like me with her invaluable expert advice input on object placement and textureing. Oh, and thanks for yelling at me to get off the computer constantly...God forbid that I actually start to stay focused while I work on new maps...;) :Zeke, The Wonder Dog for his unending inspiration and overall cuteness. :My endlessly hip buddy, Matt Mele for being lethally cool. Thanks for calling my house and placing your pizza orders on my answering machine. You know this Matt is one baaaaad mutha...*hey watch your mouth*! Matt, you rock. :Thanks to new buddy Blake Hammerton for keeping me grounded and fed, and also for not letting me forget that being a slacker is a beautiful thing. Long live Ruby. :And as always, Billy Baker for looking at even my worst maps in progress continually taking about how cool they are. I love that. Thanks for rides to Impact and being the most reliable person alive. And yes Billy, The Matrix IS awesome. :Finally, thanks to all of you for downloading, playing, and (hopefully) enjoying this map. Rock on, and don't forget to "Get Back!" =====Easter Eggs============================================= Thank you, kind citizen, for reading this far. Because you have, I will tell you that there are 2 secrets in "The Alamo." I'm not giving any hints, so there. If you are observant and try to keep an eye out for them, you'll have no trouble finding the secrets. Have fun searching... =====Copyrights and Permissions============================== This level may be distributed freely via any medium (ie: Internet, BBS, CD-ROM, compilation disk) as long as the archive, "alamo.zip" retains totally intact and unchanged. No part of these files may be recreated in any way, shape or form without my written permission. If the level is to be included on, including and not limited to, a CD-ROM or any other profit-making medium, including but not limited to "Public Domain" collections or archives, the publisher/ manufacturer must first get my express written permission to do so, upon which I will discuss the terms of the contract. The publisher/ manufacturer will then subsequently send me a copy of the product in which my work appears, for my approval. I reserve the right to refuse permission for this level to be distributed via, including and not limited to, any CD-ROM or other profit-making medium. Half Life is a registered trademark of Valve Software. |================================================================| | "The Alamo" Copyright 1999 Chuck Grotte. All rights reserved. | |================================================================|