Install.txt ------------------------------------------------------------------------------------------- Instructions on installing map. ------------------------------------------------------------------------------------------- Step 1: Open dk_metal.zip with winzip. Step 2: Go to your half-life valve directory (i.e. C:\SIERRA\Half-Life\valve) Step 3: Go to the sound folder (i.e. C:\SIERRA\Half-Life\valve\sound) Step 4: Create a new folder in the sound folder and name it dkmetal. Step 5: Then place all sound (.wav) files in that folder. Step 6: Go to the env folder (i.e. C:\SIERRA\Half-Life\valve\gfx\env) Step 7: Place all the .tga files in the env folder (i.e. C:\SIERRA\Half-Life\valve\gfx\env) Step 8: Next go to your valve maps folder (i.e. C:\SIERRA\Half-Life\valve\maps) Step 9: Place the .bsp and .res files (i.e. dk_metal.res and dk_metal.bsp) in that directory. Step 10: Start a Half-life DM game and choose map dk_metal. ___________________________________________________________________________________________ ty.txt ------------------------------------------------------------------------------------------- Special thanks to the following people. ------------------------------------------------------------------------------------------- DocRock - http://docrocksmaps.homestead.com/ Babykitkat - http://docrocksmaps.homestead.com/ ___________________________________________________________________________________________ My site: http://home.insightbb.com/%7Eghartwig97/ E-mail: ghartwig97@insightbb.com Compile log.txt ------------------------------------------------------------------------------------------- Here is the current compile log from my map. ------------------------------------------------------------------------------------------- ** Executing... ** Command: Change Directory ** Parameters: "C:\SIERRA\Half-Life" ** Executing... ** Command: C:\SIERRA\tools\ZHLT\hlcsg.exe ** Parameters: -texdata 8000 -wadinclude mapinfo.wad "c:\sierra\rmf\dk_metal" hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\SIERRA\tools\ZHLT\hlcsg.exe -texdata 8000 -wadinclude mapinfo.wad c:\sierra\rmf\dk_metal -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 8192000 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] [mapinfo.wad] entering c:\sierra\rmf\dk_metal.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.45 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.91 seconds) Using WAD File: \sierra\half-life\valve\halflife.wad Embedding textures from WAD File [\sierra\half-life\valve\dkmapinfo.wad] into BSP added 17 additional animating textures. Texture usage is at 1.90 mb (of 7.81 mb MAX) 4.05 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\SIERRA\tools\ZHLT\hlbsp.exe ** Parameters: -texdata 8000 "c:\sierra\rmf\dk_metal" hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\SIERRA\tools\ZHLT\hlbsp.exe -texdata 8000 c:\sierra\rmf\dk_metal -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 8192000 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'c:\sierra\rmf\dk_metal.prt' 2.29 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\SIERRA\tools\ZHLT\hlvis.exe ** Parameters: -texdata 8000 "c:\sierra\rmf\dk_metal" hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\SIERRA\tools\ZHLT\hlvis.exe -texdata 8000 c:\sierra\rmf\dk_metal -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 8192000 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] 158 portalleafs 312 numportals BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds) average leafs visible: 44 g_visdatasize:2791 compressed from 3160 0.35 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\SIERRA\tools\ZHLT\hlrad.exe ** Parameters: -texdata 8000 "c:\sierra\rmf\dk_metal" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\SIERRA\tools\ZHLT\hlrad.exe -texdata 8000 c:\sierra\rmf\dk_metal -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 8192000 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] [Reading texlights from 'C:\SIERRA\tools\ZHLT\lights.rad'] [57 texlights parsed from 'C:\SIERRA\tools\ZHLT\lights.rad'] 2510 faces Create Patches : 12501 base patches 78 opaque faces 151223 square feet [21776250.00 square inches] 219 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (66.35 seconds) visibility matrix : 9.3 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (62.05 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (17.34 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.94 seconds) Transfer Lists : 8669192 transfers Indices : 4047740 bytes Data : 34676768 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.49 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.18 seconds) 153.44 seconds elapsed [2m 33s] ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\sierra\rmf\dk_metal.bsp" "C:\SIERRA\Half-Life\valve\maps\dk_metal.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\sierra\rmf\dk_metal.pts" "C:\SIERRA\Half-Life\valve\maps\dk_metal.pts" ** Executing... ** Command: C:\SIERRA\HALF-L~1\hl.exe ** Parameters: +map "dk_metal" -dev -console