01/03/1999 ============================================================ ====== SITE B ====== ========== BACKGROUND ========== Black Mesa was just the beginning. A network of interdimensional portals, will bring a new future for mankind. No longer confined to a planet of dwindling natural resources and increasing polution, portal technology will provide limitless rewards. Our sphere of influence will envelop every dimension, every species. Should anyone, or anything, disagree with our plan, well... I'm sure they can be... persuaded. Site B is the first of our next generation portal generators. Based on Gekler's theory of Ion acceleration, Gyroscopic streams of sub-atomic particles are used to bombard a single barinium core. The resulting Ion flux will generate enough energy to rip through the interdimensional barrier, creating a stable rift between two worlds, under our control of course. At least, thats the theory. As anyone familiar with Geklers work will remember, the rather... Imaginative assumptions he made when developing his theory have presented us with a few... small problems. The interdimensional barrier is proving to be more stubborn than we had expected. Indeed we have yet to create a stable interdimensional portal, although we have had more success with smaller, localised portals contained within the complex. Unfortunately, that is not the biggest problem. It seems the Ion flux generates more energy than antisipated. More energy than we can use. From time to time, this build-up must be dissipated in order to maintain stability. Currently, the only known way of doing this is to allow the core to overload, and release the energy as a wave of ionic radiation. This can have a somewhat... negative effect on a persons health, so the complex must be evacuated once the process has been started. Should anyone remain inside, well... I suppose they will be leaving our dimension a little sooner than expected. But these are minor problems, which we are confident will be resolved in time, after all, given enough insentive, we can be a very resourcefull species... ============================================================ This deathmatch map is based in the aformentioned Site B complex, and wouldn't you know it, the only elevator out is broken so you are trapped inside(what a surprise!). ============================================================ ===================== DESIGN CONSIDERATIONS ===================== - I wanted to create a map which would: * Provide an enjoyable deathmatch for a full complement of players. * Provide an interesting and appealing setting, allowing a variety of tactics. * Knock "Enraged" off the number 1 spot at Radiums Top 10 ( no offense Scary-one :) ) - Having been inside two different power stations (one coal, one nuclear), it is very noticable that they both shared the similarity of containing very large, cavernous rooms. This is the look I was going for with this map. A kind of hi tech power generating installation type thingy. - I was very aware of monitoring R Speeds when constructing this level, and I think you should find this map will run nice and fast on most platforms. The R Speeds stay around 150 - 350 in the magority of the map. - There are a number of small teleporters which link parts of the map together to aid connectivity, and to keep withing the theme of the map. - In the control room, you will find a button which will trigger an overload of the main reactor. This will sound a 1 minute warning, before the core reaches critical and the Ion wave fires. The only safe place in the level is the basement area, which is sealed off just before the wave. This is the same principal as the airstrike in Crossfire. The Overload takes 3 minutes to reset, at which point it can be called again. Just as in Crossfire, if more than one person makes it to the safe area, I don't want people to just be able to hide in there until after the blast. To ensure this, the basement is very open and contains some powerfull weaponry(Gauss, crossbow, & rpg). Camping should be minimised by the placement of these weapons, as each is vulnerable to at least one other. - There are two ways to activate the lift: *If the lift is already here: Simply pass in front of the lift button as you step onto the lift. You will hear a beep as the lift is activated. *If the lift is not here: Pass in front of the button to call the lift(again, a sound will indicate this), then once the lift arrives, pass in front of the button again as you step onto it. It only takes a few seconds to get the hang of this. We playtested the map with a variety of button/trigger styles, and this was definitely the best. - A lot of effort was put into the details of this level, and as far as I know, there are no misaligned textures. - There +IS+ an Egon on this level, but because it is such a powerfull weapon, particularly over long distances(of which this map contains many), it is in a secret area. Be imaginative and I'm sure you will find it. - There is no hornet gun. I don't like the hornet gun. So there! - Don't overlook the usefulness of satchels in this level. The elevator and air vent can provide some very devious frags. - A gauss blast will penetrate most walls in this level. ============================================================ ================ File Information ================ Title: Site B BSP File: Site_B.bsp Author: Mark Hewitt a.k.a [TRI]The_Cheese Email Address: the_cheese@dial.pipex.com Level Size: Large Previous Maps: Nightshift ============================================================ ================ PLAY INFORMATION ================ Single Player: No Deathmatch: Yes TeamPlay: Why not New Textures: No New Sounds: No ============================================================ ============ CONSTRUCTION ============ Base: New level from scratch Editor Used: Worldcraft 2.0 Machine Used: PII300 Build Time: Around 3 weeks Compile Time: ~2 hours 30 mins Known Bugs: None known This map has been tested in Software, Direct 3D, and OpenGL ============================================================ ====================== ADDITIONAL INFORMATION ====================== *HUGE* THANKS to Dax a.k.a [TRI]Nose_Hair for letting me ambush his PC for test compiles, and for suggesting the glass blast doors(just wait until you see someone trapped outside!). Thanks to Spaceweasel for the encouraging review of my first map, Nightshift, and the rest of the Radium bunch for providing the site. Thanks to Ben Morris for Worldcraft. If you play this map(and even enjoy it)I would certainly appreciate an email. ============================================================ ========= LEGAL BIT ========= Copyright / Permissions Copyright (c) 1999 Mark Hewitt All rights reserved. This level (Site B) may be electronically distributed only at no charge to the recipient, and may not be modified in any way. This text file(Site_B.txt) must be included with the level. This level may not be included in any commercial compilations without the express permission of the author.