===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Apex Filename : apex.bsp Author's : Jeff Meyers & [DRS]Orpheus Home page : www.drs.purespace.de Description : Half-Life DM map Previous Maps : Jeff Meyers- Spider, Deathlab, Desolate, Dmjctrl, Dmjescap, Dmjfrazz : [DRS]Orpheus- Deja_Vu_2, False_Accretion, Thrasher, Deja_Vu Email & ICQ : orpheus@cswnet.com 34917705 ------Credits and Thanks--------------------------------------------- This could be lengthy :-) Jeff Meyers for trusting me to finish this.. [DRS]Doomdog, [DRS]Reaper, [DRS]Misery, [DRS]Lazerus, [DRS]Zeddicus, [DRS]Alien_Sniper, [DRS]Yak_Fighter, [DRS]Reedbeta, [DRS]LightBurner, [DRS]Ken_UK, [DRS]Aenima, [DRS]Karla, [DRS]Darklight, [DRS]Ronin, [DRS]Panic [DRS]Tengil, Biomechanoid, Gustavo, Fargus, [TCW]Lucien, Smike, Andy Marshall, Darkdragon, Razor, ComaWhite Valve for making HL Zoner and his killer tools Anti Elvis for HLCC everyone at http://nin64.com/prefabland/forums/ lastly but never least to my wife of 19 years for putting up with my grumpy ass.. (please.....if i forgot to mention anyone dont take it personal i tryed to remember everyone) ------Play Information----------------------------------------------- Deathmatch : Yup Single Player : Nope..but contains 1 playerstart Map History : About 3 years ago i discovered "Half-Life", shortly after that i discovered "Worldcraft", i could say the rest is history but its not..cause shortly after that i met two living legends..Steve Lyne "Scary 1" and Jeff Meyers "Jammer"..both took me under their wings and my lessons began..shortly after that Jeff had to quit mapping due to personal reasons BUT he in his infinite wisdom sent me his last masterpiece "New 41"...which i am happy to say "I" have finally become skilled enuff to complete in his stead.. How Many Players : 10 to 15....has "26" Multi-player starts More map info : This map is quite large, i suggest you play it offline, learn the layout and then play online.. Each area is distinct so you should have little or no problem distinguishing where you are.. The catapult lifts have been playtested and preformed nicely up to 600 ping.. just run up to them head on and you should be ok.. ------Map Information------------------------------------------------ New Textures : nope New Sounds : nada Contents & Items : Multi-player starts-26 , Ammo 357-6, 9mmbox-6, Ar gernades-6, buckshot-7, crossbow-6, guassclips-4, RPGclips-4 Weapons 357-2, 9mmAR-6, Crossbow-1, Guass-1, Handgernade-2, Hornetgun-1, RPG-1,Satchel-3, Shotgun-5, Trip-2 snarks-1 Items Batteries-4, Healthkits-4, Longjumps-2 Chargers Health-8, Suit-5 Prefabs used : Rotating light- by Razor, Wall light- by Smike, Fountain- by [DRS]Ken_UK, Conelight- by Andy Marshall, Sirens- by [DRS]Doomdog ------Construction--------------------------------------------------- Base : From scratch Editor(s) used : Wc 2.0 and 3.3 Compile Machine : AMD k62 400 96 ram 16 meg Voodoo Banshee Compile time : HLcsg-233.05 seconds, HLbsp-90.30 seconds, HLvis-1475.46 seconds, HLrad-13330.42 seconds ------Map Instructions----------------------------------------------- Unzip the files in this archive. Place the map, "apex.bsp" in your half-life/valve/maps directory. ------Additional Info------------------------------------------------ This template is "NO LONGER" available at The radium Half-Life Map Center... http://www.planethalflife.com/radium ------Copyright-Permissions------------------------------------------ Authors "MAY NOT" use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. JaMMeR & Dirty Rotten Scoundrels- 03 NOV 2000