================================================================ Title : Military Archives-For Half-Life Date : December 12, 1998 Filename : archives.bsp Author : Nick McCaskey aka "Brumbek" Email Address : nrmcc@usa.net Home Page : http://members.xoom.com/brumbek/ Description : This is my first Half-Life level. It is a remake of the Military Archives from Goldeneye on the N64. The textures are very similar, and almost all the architecture is the same. I only added a pop machine and moved a few ammo and weapons around. It has been play tested and shouldn't have any mistakes. If too many players are in the game and all shooting the guass gun, the game might slow up a little though. It is meant to be more strategic than the usual pick up items and kill levels. It doesn't have any of the really powerful cheap weapons like the rocket laucher, hive gun, and egon (lightning) gun. You can shoot through almost all walls with the guass gun making it very important to know where the enemy is. Additional Credits to : id Software Valve/Sierra Goldeneye for the N64 AtomicPig, Mr.Bigglesworth, and Capt. Sapper for playtesting. ================================================================ * Play Information * Single Player : Only to look around. Deathmatch : Yes, 2 to 4 players would be ideal, more would become very bloody. Difficulty Settings : No Extra Notes : 1. If you shoot the powered up guass gun into one of the sliding walls, it will bounce back at you and kill you. 2. You can shoot through all the doors. It is very fun to kill someone through a door. So listen carefully for door sounds. Also try shooting through the floor to the upper level. 3. After playing this level for 30 minutes or so the level will be almost all covered in blood. Neat! ================================================================ * Installation * Place the archives.bsp file into your \valve\maps directory. Then start a server and pick the archives level. It's that simple. ================================================================ * Construction * Base : Level design ideas from the archives level from Goldeneye for the N64. Editor(s) used : Worldcraft 2.0 Known Bugs : You can get the windows in the doors to get messed up if you block them over and over from closing. Just don't stand in the way of the doors. The doors were really hard to make with the transparent window in them. If you know how to make doors like them, please email me at nrmcc@usa.net. Also the sliding door that is by the guass gun does some strange things. Stand perpendicular to the sliding wall on the side that is by the guass gun (the side opposite of the hidden passage) and shoot a powered up guass gun shot directly at the sliding wall and it will kill you! Try it on any other wall and it won't happen. All four sliding walls have the same properties and are exactly the same, but this one kills you on the one side. Very strange. Please email me if you know why. Build Time : 2 weeks Compile machine : PII400 256MB SDRAM QBSP Time : 1 minute QVIS Time : 2 minutes on full QRAD Time (extra) : 10 minutes (roughly) with -bounce 40 and -extra parameters ================================================================ Please email me if you like this level at nrmcc@usa.net.