--------------------------------------------------------------------------- CATACLYSM v1 --------------------------------------------------------------------------- by [DRS]Yak_Fighter INFORMATION files: cataclysm.bsp, cataclysm.txt date: 21 April 2002 email address: YakFighter@aol.com Yak_Fighter11@hotmail.com URL: http://yak_fighter.tripod.com/yfrf/news_yf.html --------------------------------------------------------------------------- MAP INFORMATION game type: HL Deathmatch new wads: compiled into map new sounds: no new models: no number of players: 4-15 # player starts: 18 DESCRIPTION Yes, its been a couple of years since I released a Half-Life map...I did manage to become a much better mapper in the mean time. I took it upon myself to correct all of the mistakes I made in Torque and to make a high quality map, both visually and play-wise. After hours of hard work and the total abandoning of about five almost complete maps, I finally made a map I was happy with. This is a medium-sized, fast-paced map that's fun for the whole family. There are six main areas interconnected with hallways and teleporters. All of the weapons except for snarks hornetgun are included. Getting the egon is possible, but don't be cursing at me for tricking you to go after it. I made sure that the weapons are balanced, and that the ammo placement forces people to move around if they want the most out of the more powerful ones like the gauss and rpg. In my opinion, this kind of weapon/ammo placement provides the best deathmatch experience. ;) There is almost nowhere to hide and camp, so those of you who like that sort of thing better be prepared to lose. Basically I created a map that I would like to play. Frankly, I'm pretty happy with how this map turned out. I hope you will enjoy playing it as I did building it. CREDITS Than (than@planetquake.com) - for than_industrial_r1.wad Meat (meatpak@hotmail.com) - for meatpak textures [DRS]Orpheus, [DRS]Zeddicus, [DRS]Reaper, [DRS]DoomDog, [DRS]Alien_Sniper, [DRS]Maj.Malfunction, [DRS]Hullu, [DRS]AeNiMa, and all the other [DRS] members (http://www.drsclan.com) Andrew Weldon (KungFuSquirrel), ReNo, Gollum, scary_jeff and everyone else at the SnarkPit Forums (www.planethalflife.com/snarkpit) All those crazy people at Prefabland (www.nin64.com/prefabland/) Planet Half-Life (www.planethalflife.com) Wadfather (www.planethalflife.com/wadfather/) Wavelength (www.planethalflife.com/wavelength/) Valve Editing Resource Center (www.valve-erc.com) Valve Softare iD Software --------------------------------------------------------------------------- PREVIOUS WORK -40 odd prefabs http://yak_fighter.tripod.com/yfrf/prefabs_yf.html www.nin64.com/prefabland/ www.planethalflife.com/prefablab/ -Torque (HLDM) http://yak_fighter.tripod.com/maps/torque.zip reviewed: 8/10 from Global Assault (www.globalassault.com) 2/5 from Hornetking UK (www.planethalflife.com/hornetking/) 6/10 from Biohazard (www.planethalflife.com/biohazard/) 7/10 from the Lambda Map Complex (www.planethalflife.com/complex) 7/10 from the Snarkpit (www.planethalflife.com/snarkpit/) --------------------------------------------------------------------------- This map MAY NOT be sold for money without my prior consent This .txt should be distributed with the map at all times This map MAY NOT be used as a base or re-released without my prior consent If this map is part of a commercial product, notify me before it is released Yak_Fighter @2002 . . . . . NEVER FORGET RADIUM AND HIS CONTRIBUTIONS TO THE HALF-LIFE MAPPING SCENE!