INTRODUCTION: Title : Burning Hate Type : Half-Life 1 deathmatch level Date : 9th May 2000 Filename : keved_hl1_dm08.bsp Filesize : 1.8mb Author : Kev Edwards Home Page : http://www.keved.com Email Addess (home) : Email Addess (work) : kevin.edwards@warthog.co.uk CREDITS TO: 1) Valve/Sierra. 2) The Zoner compiling tools verson 1.62 INSTALLATION: All files into ..\half-life\valve\maps\ PLAYERS: 4-8 players. FEATURES: Every 60 seconds, the mainframe computer (located in the centre of the map, on the lowest tier) can be activated to call in 8 *random* airstrikes that hit somewhere in the exterior sections. The activating player earns 1 frag. From when the mainframe is activated, jetfighters immediately fly over & drop their payload, so as soon as you hear them fly over, you have just a few seconds to duck quickly under cover. Even if you don't make it into a building in time, chances are you won't be hit anyway as they only affect around 10% of the map each strike. So what's the point? I wanted more of a continual panic effect, with very frequent airstrikes that do not give a "blanket-coverage" as in maps like Crossfire. People will often keep on duelling regardless in BH, and won't have a "well, that's the airstrike over for another 5 minutes, let's resume fighting" syndrome. If you're unlucky and an airstrike hits ground near to you, no matter how much armour you happen to be wearing, you won't survive the blast.