======================================================= Levitazation by DocRock ======================================================= Map Name: levitazation.bsp Filesize: 4.0 mb .zip Author: DocRock Author email: docrock64@yahoo.com Homepage: www.planethalflife.com/docrocksmaps wadincluded in map: levi.wad, t8dm6_textures.wad, ikbase070900.wad ======================================================= LEVEL DESCRIPTION: Single Player: No Co-Op: No Deathmatch: Yes Suggested Players: 4 - 10 New Textures: Yes (levi.wad) New Sounds: Yes (wavs included: in "float" sound folder) New Skies: Yes (sb_) Map description: A city in the sky with high jump pads. ======================================================= CONSTRUCTION: base map: Platform6 by Cyben (Quake 3 map) prefabs: None editor used: Worldcraft 3.3 utilities used: Zoner's Half-Life compile tools, paint, adobe photoshop6, wally known bugs: jump pads are a little tempramental compile machine: Compaq Presario Pentium III 933 Mhz 128 mb compile time: 25 minutes ======================================================= INSTALLATION: Run Winzip and unzip levitazation.zip into your Half-Life folder. There will then be a folder in your Half-Life main folder called levitazation. Make a folder in your Half-Life/Valve folder and name it sound. Then place the float folder inside that sound folder. Then place the levitazation.bsp in your Half-Life/Valve/Maps folder. You'll also need to place the 5 tga sb_ skies into your Half-Life/Valve/gfx/env folder. ======================================================= OTHER LEVELS BY DOCROCK: Kitkat_Klub, LOML_Palace, Tigger, Scooby_Doo, Monster_Bunker, Kitkat_gallery, Cliffside, Rockpit, Stalked, The_Drain , Con_Killbox, Basecamp, DepotArena, Conundrum, Conundrum 2, The Challenger Deep...etc ======================================================= PLAYLEVEL NOTES: This map is funner if you turn monsters on while you play it. To do this, type mp_allowmonsters 1 into the console of Half-Life while playing this map. Then, changelevel to this map again and monsters will be in the map. Also, you can do the same trick in several other DocRock maps. MONSTER_BUNKER SHOULD BE RUN WITH MONSTERS ENABLED FOR A TRULY MONSTROUS BATTLE. ======================================================= SPECIAL THANKS: To my babykitkat, my lover, my sweetheart, my wife. I love you!! My #1 fan, thanks baby for helping me and encouraging me to make this map the best I could. I dedicate this to you my love. MORE THANKS: Edgar Allen Poe for beta test. Thanks Ed! Wanna taste? To Iikka "Fingers" Keranen for the ikbase070900.wad To senn for the t8dm6_textures.wad To AX for the SunnyBay skybox ======================================================= COPYRIGHT STUFF levitazation.bsp copyright 2002 by DocRock levi.wad copyright 2002 by DocRock ikbase070900.wad copyright 2001 by Iikka Keranen t8dm6_textures.wad copyright 2001 by senn Authors MAY use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This LEVEL may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my written permission. If you do, I want a copy of the CD too please. You MAY NOT use the levi.wad as it is made by ME and you MUST NOT USE IT in any form for your own use without having MY PERMISSION. If you want to use this wad or any other wads made by me, email me at docrock64@yahoo.com for permission to use it.