------General Info-------------------------------------------- Date : July 12, 2002 Title : Peyote Filename : Peyote.bsp Filesize : 4.98 megs Author : Cyrus258 email : Scott@kreisler.org ICQ : 32410694 Previous Maps : Band camp, Hypothermia, Olvidada_Muerte (two others in the works) ------Map Desciption------------------------------------------------- A large deathmatch map, with some colorfull eye candy =] ------Play Information----------------------------------------------- Deathmatch : yes Single Player : info_player_start exists How Many Players: 4-10 ------Map Instructions----------------------------------------------- Unzip the files in this archive. Place the file "peyote.bsp" in your half-life/valve/maps directory. IMPORTANT- you need to have the tfc.wad and the tfc2.wad in your half-life/valve folder to run the map, they are in the half-life/tfc folder, just copy and paste and your golden ===================================================================== if i add one more brush no matter how simple, i get the "max planes, your level has grown to complex" error. i know i could have done more tweaks here and there, and maybe some more catus but the map wouldnt compile, so i guess we all gonna have to deal with it the way it is. i wouldnt be surprised if something stops moving or the lifts stop working, if that happens just restart.. this map took me a looooong time to make, mostly because i worked on it a few days out of each month over the past year, but i had no reason to rush... i couldnt get the longjumps to spin when the map first loads up but they do after you touch them once.. also the lower lifts (air vents) i tried to have func_buttons on them like the one in the blue/green room, but for what ever reason no matter what i did they wouldnt work, i think cause there is too much funcs and stuff in the map, so i left them on all the time.. ===================================================================== DO NOT EAT THE PEYOTE !!!!! =P