hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "D:\Program Files\zhlt33\hlcsg.exe"-wadautodetect -cliptype Precise -wadinclude D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\halflife.wad -wadinclude D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\liquids.wad -wadinclude D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\opfor.wad -wadinclude D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\AllCustom.wad -wadinclude D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\xeno.wad -wadinclude D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\DMC.WAD -wadinclude D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\zhlt.wad -estimate -texdata 6144 D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\maps\salvage Entering D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\maps\salvage.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 6291456 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ precise ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\halflife.wad] [D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\liquids.wad] [D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\opfor.wad] [D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\AllCustom.wad] [D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\xeno.wad] [D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\DMC.WAD] [D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.09 seconds) Using Wadfile: \steam\steamapps\rad_brad503@msn.com\half-life\valve\dmc.wad - Contains 2 used textures, 15.38 percent of map (93 textures in wad) Using Wadfile: \steam\steamapps\rad_brad503@msn.com\half-life\valve\halflife.wad - Contains 11 used textures, 84.62 percent of map (3116 textures in wad) added 4 additional animating textures. Texture usage is at 0.15 mb (of 6.00 mb MAX) 0.28 seconds elapsed ----- END hlcsg ----- hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "D:\Program Files\zhlt33\hlbsp.exe"-maxnodesize 8192 -subdivide 360 -estimate -texdata 6144 D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\maps\salvage Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 6291456 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 360 ] [ 240 ] (Min 64) (Max 512) max node size [ 8192 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 95 (0.02 seconds) BSP generation successful, writing portal file 'D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\maps\salvage.prt' SolidBSP [hull 1] 97 (0.00 seconds) SolidBSP [hull 2] 91 (0.00 seconds) SolidBSP [hull 3] 109 (0.02 seconds) 0.38 seconds elapsed ----- END hlbsp ----- hlvis v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "D:\Program Files\zhlt33\hlvis.exe"-full -estimate -texdata 6144 D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\maps\salvage 40 portalleafs 100 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 6291456 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (0.02 seconds) LeafThread: (0.05 seconds) average leafs visible: 25 g_visdatasize:272 compressed from 200 0.25 seconds elapsed ----- END hlvis ----- hlrad v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "D:\Program Files\zhlt33\hlrad.exe"-extra -incremental -bounce 3 -dscale 1 -sky 0.5 -smooth 50.0 -estimate -texdata 6144 -ambient 0.2156863 0.2156863 0.2156863 D:\Steam\SteamApps\rad_brad503@msn.com\half-life\valve\maps\salvage -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 6291456 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 3 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 27.608 27.608 27.608 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 1.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 0.500 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ on ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'D:\Program Files\zhlt33\lights.rad'] [59 texlights parsed from 'D:\Program Files\zhlt33\lights.rad'] 213 faces Create Patches : 2353 base patches 0 opaque faces 30720 square feet [4423755.50 square inches] 1 direct lights BuildFacelights: Error: for Face 2 (texture black) at (7.000 -467.000 406.000) (7.000 -532.000 406.000) (7.000 -532.000 62.000) (7.000 -467.000 62.000) Error: Bad surface extents (5 x 23) Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad -----