===================================================================== Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Eastside Rail Yard Filename : zp_eastside Author : Paul "KungFuDiscoMonkey" Traylor EMail : kungfudiscomonkey@gmail.com Web : http://kungfudiscomonkey.net Date : Janurary 14, 2005 ------Play Information----------------------------------------------- The Specialists How Many Players: 16 ------Map Information------------------------------------------------ New Textures : Yes Textures taken from Poke646 by Marc Schröder New Sounds : No New Skybox : Yes Moody Night environment sky for Half Life by SlowHandd goforth@proaxis.com New Models : No New Sprites : No ------Construction--------------------------------------------------- Base : From scratch Editor(s) used : Valve Hammer Editor 3.5 Adobe Photoshop Elements 2.0 Wally Compile Machine : 3 Ghz P4 w/ HT, 1 gb RAM Compile time : ~4 min ------Map Instructions----------------------------------------------- Extract the zip to the ns directory and it will put everything where it should be. If this doesn't work, the .bsp goes in the maps directory, the .wad should be in the ns directory and the minimap goes in sprites/minimaps/. ------Changelog------------------------------------------------------ v1: Quick port from TS v2: Darkened with -gamma .8 and dark grey light_env v3: Improved Weapon Placement v4: (10/12/04): Brightened a bit with -gamma and fixed a few gameplay issues v6: (1/14/05): Clipped off Rail Undercarriage. Final version. ------Additional Info------------------------------------------------ Any feedback or suggestions, please send them to kungfudiscomonkey@gmail.com ------Copyright-Permissions------------------------------------------ I give NO permission whatsoever to decompile this map or use the textures in any other mapping project. Also, please no using ripent or similar to modify the map, if you want something changed, email me about it and if i consider it to be valid i'll sort it. ------And Finally----------------------------------------------------